![]() You no longer have supervisors watching you like a hawk as an active threat to both you and your companions, trying to sneak by or fight them off whenever possible. One thing I find odd is the decision to make basically every other character in the story dead, which has the consequence of lowering any sense of tension within the story immensely. Again honestly the best way to describe this is modern Star Wars writing, and not the good modern Star Wars writing. The jokes in BZ meanwhile are much more frequently thrown in your face and often don't land, being such wonderful comedy as, "guy hates birds for some reason" and "multiple poop and fart jokes" and many other low hanging fruits, which is such an immense downgrade and simply doesn't fit with the feel of Subnautica, at least not with how it's currently presented. The humor in the original SN was generally more subtle when it appeared with at least some nuance to it, not just feeling like the most generic jokes one could think of, and didn't overstay its welcome when it did show up. ![]() Al-an is basically a different character entirely at this point, and very much a less interesting one.Īs for Robin most of her specific issues are that her dialog is pretty standard and/or stilted and obviously speaking towards the player instead of acting natural when talking to herself, and her current voice feeling less consistent and somewhat unfitting which seems more like a direction problem than anything. I'd also like to briefly mention that Al-an being this huge important figure is so unnecessary and much less charming or interesting than him just being a random person on that expedition. He has basically lost all of his truly alien aspects, just seemingly a regular human except they use George Lucas names for their things that are just copy/pasted human stuff. But most of his dialog is just random one-liners with no soul to them, just text for the sake of it. I'd also like to briefly mention that making him a "somebody" is entirely unnecessary and feels very forced, and it's much more charming if he's just some random dude on the research team. ![]() When he does show personality his dialog is less coherent and contradicts itself, such as him being said to be the lead of a science team and then him dismissing fundamental flora as "worthless" and "purely decorative". ![]() Even characters such as Robin and Al-an are affected by this, being a particularly prevalent example due to how much dialog he has now.Īs is Al-an feels like a combination of a small part his old personality, a Star Wars alien with funny alien words, Jar Jar Binks, a Boov, the PDA from the original, and a redditor, wrapped up in a really safe pop culture alien bun. I legitimately could not tell you which character is which based on their names. All of the large Alterra crew act the same, with the most characterization they get being either "misses their family" or "misses their family and is also horny", with nothing outside of that, made even worse by the fact that there's nine of them to not be able to keep track of in the slightest (the number of them probably being an issue even if they were distinct). Perhaps the biggest issue is that the story has no characters, with every one of them feeling really "safe" and generic, and lacking in personality. So I feel like I should at least just get my opinion out there somewhere and list a few reasons as to why I'm not a fan of this new story, so let's get on with it (note that some of this stuff isn't in the game yet outside of text in the files) So recently I've been watching the story progress and honestly I have to say it isn't looking good, especially when compared to the old story, and the general quality boost to every other aspect of the game.
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